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More than 3 layers#374

.

The layers extend above layer 3 and could have additional costs for using them.

original: https://discord.com/channels/1000343719314198548/1033811667831750726

3 years ago
[

according to tobspr:

update: I think in the very late game more than 3 layers could make sense

3 years ago
.

It would be nice if we could have more layers, not too much but maybe a nice amount such as 5 or 4. Many people disagree on what the layer amount should be so additionally I think it should be made a setting.

Link to original:
https://discord.com/channels/1000343719314198548/1033811667831750726

3 years ago
[

“More layers for lategame (or as a setting)” (suggested by . on 2023-04-12), including upvotes (1) and comments (0), was merged into this suggestion.

3 years ago
A

If I’m being honest, even for late game, this might just been too complicated for anyone- Imagine just looking at 5 layered factories.. I think 3 is really enough for this game.

3 years ago
4

There could be a high section where it functions like a normal layer but is higher for the ease to see

3 years ago

maybe the cost could be exponetinal

3 years ago
1
M

It makes sense that since shapes have 4 layers, the factories to build them could also have 4 layers. It can add complication, but using layers isn’t forced. It just allows for compact designs if they are used.

3 years ago
4

More layers won’t actually fix a lot as it makes a few things super complicated. Put cables in the ground (and add crossings like in Shapez 1). It is hellish annoying to have to take solids, liquids AND cables into consideration with just 3 layers. If you keep the amount, seperate the sharing space or make cables not destroy existing belts and pipes. Also, make it possible for belts and pipes to cross each other. I play a lot of “Satisfactory” and “Dyson Sphere Program” and both offer crossing of belts without ridiculous contraptions.

2 years ago
2
Changed the status to
Potential Mod
2 years ago
3

4 layers and 3 and 4 layer stackers for the insane fans! I’d pay for it :-) - I won’t pay for an amusement park mod, sorry….

2 years ago

Really should maybe consider even just a wires layer / wires and pipe layers … maybe inbetween the existing ones or a way to run the pipes / wires along under/over belts etc. but still blocked by the multi-level buildings

2 years ago
?

I think 4 layers would be an incredibly useful thing as long as the space transports (space belts, trains) also have it.

Everything else logistic wise in the game is in multiples of 4 (number of belts per space belt layer, speed factor of space belts, layers of shapes in normal mode, number of segments in a shape layer, number of base shapes, number of base colours + white). So having the number of belt layers also be 4 would allow alot of mixing and matching regarding what goes where.

I always use the following belt setup for for a dynamic playground area: 7 space belts supplied by train where 4 carry the 3 base colours on one layer each, 4 carry 3 base shapes on one layer each and one carries the last base shape on all layers. This makes it incredibly easy to do load balancing and setting up factories with many different inputs. However, I still need the one additional belt for the 4th base shape, because there are only 3 layers for 3 base shapes. It works with colours, but having white as a premade colour would be nice anyways.

Like many mentioned before it would also be nice for MAMs if you could do one shape layer or shape layer segment per factory/belt layer. Like I said, free mix and match if all things are multiples of 4.

a year ago
?

I really wish we could have more than 4 layers. Like, way more. I also wish there were more customization options with the types of shapes. I want to build super complex shapes like cactuses and dragons and mantises and castles. That would be so cool. Almost like manufacturing detailed figurines.

9 months ago
?

on insane?

2 months ago
?

On the trailer for 1.0 some shots use more then 3 platform layers

2 months ago