Like the existing belt trash building, but for fluids in pipes.
original: https://discord.com/channels/1000343719314198548/1033887674601320500
according to tobspr:
I think it is nice if destroying fluids is not that simple. instead you can package it in barrels and destroy the barrels
That would also distinguish the fluids from shapes

Also I’m pretty sure pipe don’t clog so there would be no reason to waste paint
whats the point? pipes wont clog up the system


The point would be to flush out painters and crystal gens in a mam instead of building 7 of everything. I think this would be very useful personally.
Now that there are pipe gates in the game, I’m pretty sure pipes are now capable of clogging the system.
Now there is the possibility of switching colors in a pipe, and the pipe gate cannot exclude the conflicting liquids. Although I would prefer that the opened pipe gate can directly destroy the liquid in another pipe like a normal pipe
Pipes cannot be clogged, because when two different kinds of paint enter the same pipe they destroy eachother, just like when you try to put two different items into a train. Pumping red paint into a pipe filled with green will first destroy the green and then fill it with red.

Pipes can clog the system.
If the Pipe is full of 1 Color, and is not used, the New Paint will not transition into this Pipe until that Pipe is Drained/Used
Thus costing ineffiecncy utilizing these Valves.
It really should be considered for a method to Trash Paint, or have if a different color to still try to inject on Already filled pipes (but I think the different paints trying to inject on already full pipes could lead to further problems rather then a solution)
Paint clogging the pipeline is really obnoxious in my MAM. I have to wait for all the paint to be used before the actual next color is applied. All this would be resolved if I could trash the paint that doesn’t match the required color. I can only do this now by manually clearing.