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Hybrid Between Wait & Quick Stop#5077

Currently, there are 2 stops: wait and quick. The wait stop forces a train to wait until the train is completely finished loading/unloading. The quick stop only keeps the train stopped when it’s actively loading/unloading. I believe a third stop type is desperately needed.
The type of stop I want to propose is a hybrid between the two. It would act like a quick stop, but wait until ONE car is full/empty after the initial load/unload. This would fill a huge gap in train functionality, as trains currently will often group up even with the perfect usage of wait/quick stops. Especially on the unloading side, using wait stops results in factories being starved of resources in some situations. This stop would solve those issues.
For example, using a wait stop to unload circles and squares to a factory that stacks them will back up if the the train delivers a shipment of squares but not circles. A third stop would fix this: one that acts like a quick stop but will keep waiting as long as no efficiency is lost. The train would unload the squares and immediately leave as it has no circles to unload.

2 months ago

The best approach imo would be a configurable station logic kind of like what Factorio does. Interface should ideally be through a button for the station so people who don’t want to mess with it can just use the default modes.

2 months ago
2

the team have said that they want to keep dropdowns and settings for buildings to a minimum. there’s already a stop category in the toolbar, so i don’t see an issue just adding a 3rd stop. in the future, if a wire controlled stop is added, that could go there too

2 months ago

I want a version of the Immediate Stop that, on stopping, determines what it can do in a single action, does that one action, and moves on, REGARDLESS of it it could do another load/unload cycles by the time the first one finishes.

And they definitely need to fix the stupid “the train will start moving then stop again AT THE SAME STOP” bug.

a month ago