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Improve rgb colorblind textures#5139

Currently, the RGB colorblind textures have multiple flaws, covering all I see with one post:

The hash lines over red and blue are clearly made with a texture that’s too low a resolution, giving them fuzzy edges compared to the rest of the shape. Use a higher resolution texture, or ideally, carve the black lines/dots into the model itself so it doesn’t blue at any resolution

Similarly, the dark shade used in the differentiation is a slight but very visible difference to the dark border colors, so it breaks up the distinct edges of the shape. This makes it difficult to visually seperate a few things, worst being circle pieces from crystals.

Lastly, the differentiation doesn’t scale with size onto the smaller layers, so top layers of tall shapes can be a little difficult to be certain you’re not missing one of the r/g/b markers.

My humble suggestions: make the differentiating lines a clear part of each shape segment’s model, using the same color as the edges of the pieces. This would make crystals and circles clearer, and could make crystals look a lot nicer in this mode. Plus as texture edges instead of textures, they’d look less noisy when shrunk on the space view.

Secondly, instead of having North/south stripes, SW/NE stripes, and dots, have Dots, rings, and radial lines out from the center of the shape. This would make the differentiations agnostic to camera angle, and a little easier to intuit as they mix. If you’re willing to go the extra step, you could leave it up to the player to decide which differentiators they would like on which of the R,G, and B, (plus this would make it easy to make colorblind mode work with any of the color mixing schemea) as well as whether or not white should have all or none of the enabled differentiators.

Finally, for liquid, differentiation lines should be placed on the Pipes and orbs moving through space pipes, NOT on the underlying paint inside the orbs. Just watch some white paint orbs flying along in space mode to see how awful that looks!

a month ago