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Shapes to Sound#5217

This message has been translated. I would like to propose a “Music Box” style mechanism where nodes emit sounds based on their specific shapes as they pass through. Even using just the first layer, it could produce 24 different sounds, and by incorporating height and color, we could further expand the range, adjust the hardness of the notes, and create various atmospheric effects. I envision this being implemented as end-game content that requires the use of a vast number of complex shapes.

21 days ago